DSR and NPS Radiation (by Renato Giussani)

          

The concept of audio frequencies "Spectral Distribution" is applicable both  to DSR (Distributed Spectrum Radiation) and NPS (Natural Perspective System), following two different ways that we will simply call "Horizontal Distribution" and "Vertical Distribution".

   

PDF file to download for easier reading and printing

   

Preface and definitions:

   

Soundstage :

    

It is the "acoustical volume" which surrounds the listener, mainly in front of him.  It is all the physical space that one thinks is occupied by real, virtual (i.e. reflected sources) and unreal sources (i.e. sources that are created by listener's brain, for example the acoustical central source when a monophonic signal is played by a stereo system, or every source which is created by complex psychoacoustical effects).

    

- While listening to a live musical performance: the main acoustical sources are real.

    

- While listening to a stereo or Dolby Surround system: the main acoustical sources, considering to the most valuable audio reproduction systems, are virtual and unreal sources.

    

Acoustical image changes upon different playing systems, their shapes and dimensions, their peculiar radiation pattern, their  impulse response, environmental conditions , listener, his spatial position, and his experiences concerning real and reproduced music, his subjective psychological or physical feelings while he is listening...

    

It is stated that acoustical image has its wideness (that should be "stable"), its tallness (that is often undefined) and its depth, inside that one can easily or not, identify many "acoustical planes".   

   

   

Horizontal DSR

In any stereophonic system the maximum acoustical wideness is equal to the distance between loudspeakers.

Listener, occupying a spatial position, perceives the acoustical field as a summation of direct acoustical field (generated directly from loudspeaker) and reverberated acoustical field which is due to all possible reflections in the room.

In typical rooms reverberated field dominates direct field in low frequencies band while at high frequencies direct field is stronger than reverberated field.

    

The problem

If distances between listener and both loudspeakers, are equal and if loudspeakers play the same signal, he will perceive an unreal source placed in the middle point between loudspeakers. Of course if listener is not exactly placed at the same distance between loudspeakers, he will listen louder to the closer loudspeaker. It is important to say (considering the total acoustic field) that only at high frequencies (1000/2000 Hz),  we can assume this statement, while at low frequencies room modes can produce either attenuation or boost.

When listening to traditional constant directivity or omni-directional or wide radiating loudspeakers, in a non axis-symmetrical position we can think that we will have two kind of distortion:

 

- perspective, it is due to wrong localization of unreal sources which will be closer to the closer  loudspeaker.

This is true for all kind of sources except for virtual ones that are generated by “only left” or “only right” channel so that the wideness of acoustical image does nor change but it is distorted becoming more compressed on one side and more thinned out on the other one;

   

Acoustic sources shift with listener's movements (after Bauer)        

   

   

 

   

 

- timber, it is due to the lower pressure level coming from the far loudspeaker and a higher from the closer at high frequencies.

   

   

     

The solution

In a classic paper, Stevens and Neumann (1) showed that to localize acoustical sources, human auditory system uses both timing and amplitude information. For example if we have two acoustical sources, unreal source position will be closer to the source which is playing before or louder than the other one.

Experiments on subject showed that timing information are more important at frequencies below 1500 Hz while at frequencies above 3/4000 Hz, amplitude information are dominant.

Since at low frequencies room modes are dominant and not negligible and reverberating field does not contain any directional information, it seems interesting to get a audio reproduction system that at mid-high frequencies can reproduce a right localization sound field.

The innovative approach of Horizontal DSR to solve problems linked to non equal distance between  listener and loudspeakers lies in these two claims:

1) In a typical room the localization of unreal acoustical source is due to the amplitude difference between the left and right channel at frequencies over 1000/2000 Hz;;

 2) System must compensate perspective distortion so that timbre is unchanging onto the area that is supposed will be occupied by listeners.

As it was told, constant timbre reproduction at mid-high frequencies can be achieved by orienting loudspeaker maximum amplitude axis toward the opposite edge of the area that will be occupied by listeners. This is well explained in the following figure:

         

  Fig.1

  

here they are two loudspeakers, one unreal source "V", and listener position 1 and 1' and vector which length is the acoustical pressure amplitude due to the direct sounds emitted by each loudspeaker. We want that variation of the amplitude of mid-high frequencies moving fro 1 to 1', will be compensated by an opposite variation that will be a function of the emitting angle. Orienting emitting lobes as in figure 1, produces exactly what we want and rightly dimensioning parameters, can lead to compensate moving from 1 to 1' at a given distance.

When the same signal drives both loudspeakers, listener can ear acoustical signals, summation of direct and reverberated field, coming from "L" and "R", almost equal in a reasonable listening area: in this way we can achieve that perspective of the acoustical image does not change as well as timbre, for each source.

ESB 7/06 loudspeakers have the right orientation (34°) for a listening distance assuming to be 1.5 times the distance between loudspeakers. Listening central point in front of woofer buffle which is 18° horizontally tilted. Such condition is found in Kates (2) in tab n. 1 assuming Y/D1= 3 and theoretically solution should have and amplitude of -3dB for lobe at 90°.

Since we took in account reverberating field in common listening room and unchanging timbre condition into the listening area, in ESB 7/06 lobe was modelled such as it varies from 110° at 2000Hz to 60° at 12,5kHz, reaching 90° at 4000Hz.

As  final result we build loudspeakers which, despite of conventional ones, have an oriented maximum pressure axis, and a decreasing polar horizontal response to achieve the aims.

This choice leads to two main advantages:

1) acoustical horizontal image can be rightly perceived in all their sources as virtual as real, in every listening position; 2) timbre perception is coherent in every listening position.

   

   

   

Vertical DSR

7/06 loudspeakers are tall comparing with their length and their depth furthermore speakers are placed far from each other. For example the distance between woofer and midrange centres is 63 cm: a distance which is not easy to find in other systems.

It is known that to achieve the maximum radiation possible, one can place speakers to a distance which should be not less than ½ wavelength at crossover frequency. In DSR system, distance is choose to be almost equal to the wavelength.

The reason for this choice is based upon some considerations about resolution capability of human auditory system and its influence regarding vertical angle and frequency (Rogers, 3).

Real acoustical sources are placed in a three-dimensional geometrical space and they have three dimensions too (they occupy a finite space volume). Human ear can condition signals coming from sources and from horizontal or vertical directions and focusing to space placement, one can pay his attention to a specific source separating it from other ones (i.e. speaking to someone in a crowded room in a so called  "Cocktail Party Effect").

Regarding to a artificial acoustic source (in a loudspeakers system) which plays all signals in a single spatial point, this signal treatment is not possible anymore. If one spreads in vertical directions emitting sources (and so without interfering with the horizontal stereo effect), so that at different signals we have different emitting zones, we can give to human ear the possibility to separate virtual sources working both with the spectral composition and reception angle. Such situation is more realistic than the assumption of the simple sphere radiation which collapses three-dimensional emission into a single point.

At higher distance (up to several meters) can result to the impossibility for the human ear to give a spatial source coherence, spectral composition of signal will appear as emitted by completely different sources, loosing the capability of a credible signal reconstruction, it is important that spread sources must provide to the ear, the perception of a single acoustical source in a well defined spatial position. This condition must be achieved for the emitting range of each unreal acoustical source, independently from the maximum vertical dimension and from the tallness that the listener will think it will be placed.

Spreading sources in the vertical direction and distributing audio spectrum as a reception angle variable, leads to this advantages:

1) capability to separate complex musical signal in several elementary signals;

2) acoustical vertical image will have a more realistic vertical dimension;

3) emitting zones will have the right dimension as emitting spectral content, is coherent with real situation. Choosing to spread audio spectrum in both horizontal and vertical directions, one can obtain the result to have a reproduction system which will produce an acoustical image that is a three-dimensional and stable one, so that loudspeakers will "disappear", giving to the listener the illusion to experience a real musical event.

   

   

Vertical NPS

In NPS, the vertical dimension of acoustical image, is achieved by making reproduce the different intervals in which the audio spectrum is divided and reproduced by the several ways, from emitting zones that will have a vertical dimension approximating its middle-band frequency wavelength. Emitting zone centres of the intervals of the reproduced audio spectrum (physically they are the ways of loudspeaker system, such as the specific speaker or group of them for each way) are placed at a short distance, in a sequence so that frequency of emitting spectrums increase as tallness from the floor.

   

NPS and acoustical depth control...

I would like to focus to some details regarding horizontal DSR radiation which justify the greater acoustical image depth when listening to NPS1000 versus ESB 7/06.

First of all, let me remind you some basic elements about horizontal DSR.

If we place loudspeakers so that maximum sound pressure axis is oriented orthogonally with the front wall (it's the wall just behind loudspeakers …) , it is trivial to see:

when a listener is in a spatial position such as his distances between the two loudspeaker are equal (this point is in a segment which is perpendicular to the line defined by the two loudspeakers), he will be able to listen to a sound which spectrum will be given by the reverberating field and the direct field, as and angle which will be function of the listening distance. If the triangle formed by Left speaker/Right Speaker/Listening Point is equilateral, this angle is 30°

   

Now let the listener move laterally.

   

Overall timbre response for all the sources (coming from left, right and central) will be compromised due to an alteration of the high frequencies level and more to some tilting due to the number of speakers in s multi-way system.

Let start from a central position, if loudspeakers (we will assume they have a rectangular base shape) are parallel to the frontal wall, when listener moves laterally, he will perceive a direct sound field with a stronger acoustical spectrum at high frequencies coming from the closer speaker and a weaker from the other. And distances between him and loudspeaker will be different.

   

But it is common to place loudspeaker such as their axes are orientated exactly toward the listener. In this way the result will be different than the previous example. When listener moves, the high frequencies level will drop down for both loudspeakers, causing a high frequencies lacking timbre response at lateral positions for all sources, while  level changing is the same as changing distance.

As a result, we will have a timbre distortion and a perspective distortion: unreal sources coming from all acoustical image, will be coming from the listener side. 

   

Horizontal DSR is aimed to correct both problems. Perspective for all sources and timbre for almost central sources.

   

This result is achieved building up speakers systems that will have a more coherent horizontal distribution on a broad frequencies band (such as changing receiver direct field angle, frequency response will behave as straight line based upon around 500 Hz) and with maximum level axes such as they intersect in a central point that is placed forward the listener. In this way, when listener moves laterally we will listen to a sound field that will have a stronger high frequencies spectrum coming from the more far loudspeaker. In this way it is possible to correct perspective distortion in a similar way as the balance control (working only with the higher part of audio spectrum) and correcting timbre distortion for central sources (often the most important one), as its sound is always given by adding both channels (one is more “rich” of frequencies while the other is more “poor”, but result must remain the same as the one that we can perceive coming from centre). 

   

Let’s go a little further.

 

Unreal sources that are subject of perspective correction, are the one whose spectrum keeps middle-high frequencies information which are the ones that will have a variation distribution given by DSR. Correction will be stronger or less due to the importance that have these sources in the total spectrum. During a live recording, far real and virtual sources will have a poor high frequencies spectrum than the closer ones, with DSR they will have a right position.

   

If you try to design a typical listening case as above and place two unreal central sources (two violins?) behind the frontal wall, one closer (for example 3 meters in front of you) and the other one more far (10 meters), in a central position you will listen to them as they are almost superimposed in front of you, but it will be hard to argue the right distance, since the only differences between the two signals are different amplitude levels and different spectrum (but they could be generated by two different violins played in different ways, for example one by one).  

 

Now let us move slightly laterally. The closer source, thanks to DSR system, will be stable in the centre of loudspeakers, while the far one will move in the direction between the two loudspeakers, from the same side as you are moving. If you draw two lines from your position to each source, as showed in the figure above, you will see that the straight line from you to the far source, will intersect the line between the loudspeaker, not at centre but at you side.

In this way the brain can assume that the unreal source is farther in fact the source has a narrow frequency spectrum and a lower level.      

If  this effect is performed for all signals of a big orchestra with a DSR that is less compensated as frequency decreases such as the NPS of 1000 (thanks to small loudspeakers since 140Hz and a front panel very narrow),  the depth of the acoustical scene is increased. And this is true al for monophonic signals.

   

Let us add the “right” environmental frequency spectrum

The NPS (Natural Perspective System) applied to the NPS 1000, so that the listener can have a more natural listening sensation of deeper acoustical scene by controlling directional information as frequency changes as showed above, adds the capability to adjust radiation angles and cross frequencies of all loudspeakers to achieve a global environmental response (the sum of the direct filed and the reverberating field) that will have a bigger decreasing behaviour with frequency than the classical one suggested by H. Møller.  

   

Optimal frequency response for home hi-fi systems as suggested in ’70 by H. Møller (B&K). 

      

In this way, the listener, who will think to perceive an acoustical scene with a well defined depth further on the frontal wall thanks to the directional information given by NPS 1000,  will be immersed in an acoustical field that is congruent with the reproduced listening distance, in other words the acoustical filed will have the same trend as the real one, where the listener was placed at a distance equal to the one reproduced by the NPS compared with the real acoustical ones. This peculiar working system makes the NPS 1000 system very suitable when we want to reproduce listening sensations very similar to the ones that we feel in a natural environment or in an auditorium or a live rock concert, with the listener placed to the right distance from music players.

   

Acoustical Pressure plotted as function of the distance from an acoustical source with a directivity factor Q,

pressure is plotted for three different value of the room constant.

It easy to see that for small distances, level decreases of 6 dB as distance doubles,

than it grows up asymptotically to the value of the reverberating field in that environment.

This trend is similar for each frequency that makes the complex musical signal, but one must know that increasing frequency, the reverberating field is lower. 

   

References

1)  S.S. Stevens and E,B. Newman, "The Localization of Actual Sources of Sound", Am. J. Psych., vol. 48, pp. 297-300 (1936).

2)  J.N. Kates, "Optimum Loudspeaker Directional Patterns", J. Audio Eng. Soc., vol. 28, pp. 787-793 (1980 Nov.).

3)  C.A. Puddie Rodgers, "Pinna Transformations and Sound Reproduction", J. Audio Eng. Soc., vol. 29, pp. 226-234 (1981 Apr.).

4)  W.B. Snow, U.S, Patent No. 2, 137, 032 (November 1938).

5)  Beranek L., "Acoustics", McGraw-Hili, New York, 1954.

6)  A.W.Mills, "On the Minimum Audible Angle", J. Acoust. Soc. Am., vol. 30, pp. 237-246 (1958).

7)  B.B. Bauer, "Broadening the Area of Stereophonic Perception", J. Audio Eng. Soc., vol. 8, pp. 91-94 (1960 Apr.).

8)  J.Enock, "Loudspeakers for Stereo", Hi-Fi News p.597 (1964 Jan.); and "Stabilising Stereo lmages", Hi-Fi

News, p. 159 (1967 July).

9)  R.C. Heyser, "Acoustical Measurements by Time Delay Spectrometry", J. Audio Eng. Soc., vol. 15, pp. 370-381 (1967).

10)  S.K. Roffler and R.A. Butler, "Factors that lnfluence the Localization of Sound in the Vertical Plane", J. Acoust. Soc. Am., vol. 43, pp. 1.255-1.259 (1968). 

11)  Eli Osman, "Correlation Model of Binaural Detection: lnteraural Amplitude Ratio and Phase Variation for Signal", J. of Acoust. Soc. Am.,vol. 54, pp.386-389 (1973 No. 2).

12)  H. Staffeldt, "Correlation between Subjective and Data for Quality Loudspeakers", 47th Convention Audio Eng. Soc., 26-29 marzo 1974. 

13)  Allison R. F., "Influence of Room Boundaries on Loudspeaker Power Output",  J. Audio Eng. Soc., vol. 22, June 1974.

14)  J.M. Kates, L.A. Abbagnaro, B.B. Bauer, "A Variabie Directional Axis Dipole Loudspeaker", 49th Convention Audio Eng. Soc., New York. Sept. 10 (1974). 

15)  H.D, Harwood, "Some Factors in Loudspeaker Quality", BBC Research Department, Wireless Worid (1976 may).

16)  Martin Colloms, "High Performance Loudspeaker", Pentech Press Limited, Plymouth (Devon - 1978). 

17)  D. Queen, "The Effect of Loudspeaker Radiation Patterns on Stereo lmaging and Clarity", J. Audio Eng. vol. 27, pp. 368-379 (1979 May).

18)  J. Crabbe, "Broadening the Stereo Seat",  Hi-Fi New & Record Review, pp. 65-68 (1979 June).

19)  R. Giussani, "Proposta di Sistema Stereofonico di Diffusione Sonora Alta Fedeltà di Nuova Concezione", Comun. Uff. Ricerca ESB, 2 agosto 1979.

20)  R. Giussani, "Sistemi Stereofonici e loro Limiti nella Ricostruzione della Scena Acustica Soggettiva. Proposta di Miglioramento", 1° Seminario di Elettroacustica e Alta Fedeltà, 3-7 settembre 1981, Milano.

21)  O.K. Petterson and U.R. Kristiansen, "Describing Acoustic Energy Flow in Two Dimensions by the use of lntensity Vectors", lnternational Congress on recent developments in acoustic intensity measurements. 30 Sept. - 2 Oct., Senlis (France).

22)  Duane H. Cooper, "Calculator Program for Head-Related Transfer Function", J. Audio Eng. Soc., vol. 30, pp. 34-38 (1982 Jan.).

   

   

To go deeper inside, see also:

   

Formules (in italian)

 

   

The Cocktail Party Effect

The cocktail party effect is an interesting phenomena that tells us a lot about how attention can effect how perceptual stimuli are processed. During a conversation at a party, where there are a lot of other conversations occurring, and music nearby, we somehow manage to tune into the voice of the person that we are talking to. All of the other noise is filtered out and largely ignored. This generally happens in all perception: some of the stimulus is filtered out for conscious analysis. This enables us to filter out the rest of the conversation at a party and concentrate on only one person's voice. The 'figure-ground' phenomenon is the separation of the auditory input into the components of figure (the attended signal) and ground (everything else, in the background). However, an interesting point is that if someone over the other side of the room suddenly sees us and calls out our name, we generally notice quite quickly. This suggests that some processing of the other information does occur, enough to often enable to pick up on bits of it in certain situations, for example if it is a familiar voice.

   

Cherry (1953) discovered that it is based upon characteristics of the speech that we are attending to, and its differences from other sounds that are present. In the case of separating one voice from many in a room, the ability to do this depends on characteristics of the speech that in turn depend on the gender of the speaker, the intensity of the voice and the location of the speaker. Cherry discovered that if a subject is presented different messages in each ear through a pair of headphones, at the same time, if the voice that is used is the same then there is much more difficulty in separating the two messages on the basis of their meaning alone, which is the only cue left. Cherry also discovered that, if one of the messages that the subject was hearing was shadowed, that is, the subject had to repeat what was said in one of the messages out loud, then information from the other message was very rarely extracted. In fact, even when the unattended message was changed somehow, such as changing to a foreign language or being reversed, subjects very rarely noticed. However, if the unattended signal had a non-speech sound suddenly added to it, subjects almost always notice (after Eysenck and Keane, 1994). This explains how we can detect a sound such as tyres screeching when we cross the road, as explained on the timbre page (contrast with previous sounds).

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